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A dark one page tabletop RPG about being a camp counsellor on the last night of the summer when the apocalypse happens, intended for one or two sessions of play. It's a mechanically light game about watching campers you're responsible for die one by one as you try desperately and hopelessly to save them.

This is the first project I've ever released, and I'm honestly just happy to have something done that I can call my own. I hope you play and enjoy!

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One Last Night in the Woods.pdf 153 kB

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(+1)

A very cool game concept! I can definitely see some strong 10 Candles vibes from it, but with faster set up and execution. I especially love the idea of 8 physical objects for the campers and building emotional connections to them before the game begins. Excellently macabre.

Still, I feel like more instruction on the GM's part would be useful. If the game is intended to happen over the course of one in-game night, the GM will need to keep up a constant number of threats to the campers, but that may end up feeling like overkill if pacing rules aren't clear enough and specific challenges to overcome (beyond the actual enemies chosen early on) aren't established. Maybe having the players need to roll to either fix a generator or call for help or some other doomed goal they need to strive for. 

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Absolutely. I've been thinking about writing up a second sheet specifically for GM instructions and advice and tools. I'm probably gonna add that in within the next couple days, though I might get sidetracked I had a recent surgery. 

And absolutely intentional on the 10 candles vibe; it's a big inspiration. <3

Seriously thank you btw. I appreciate the feedback a lot. 

(+1)

For sure, gotta help out fellow devs after all, lol. 
And rest up! I know how it can be after a surgery. Will be excited to see what further updates you may make.