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A very cool game concept! I can definitely see some strong 10 Candles vibes from it, but with faster set up and execution. I especially love the idea of 8 physical objects for the campers and building emotional connections to them before the game begins. Excellently macabre.

Still, I feel like more instruction on the GM's part would be useful. If the game is intended to happen over the course of one in-game night, the GM will need to keep up a constant number of threats to the campers, but that may end up feeling like overkill if pacing rules aren't clear enough and specific challenges to overcome (beyond the actual enemies chosen early on) aren't established. Maybe having the players need to roll to either fix a generator or call for help or some other doomed goal they need to strive for. 

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Absolutely. I've been thinking about writing up a second sheet specifically for GM instructions and advice and tools. I'm probably gonna add that in within the next couple days, though I might get sidetracked I had a recent surgery. 

And absolutely intentional on the 10 candles vibe; it's a big inspiration. <3

Seriously thank you btw. I appreciate the feedback a lot. 

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For sure, gotta help out fellow devs after all, lol. 
And rest up! I know how it can be after a surgery. Will be excited to see what further updates you may make.